Residing on Transix Four, a fairly remote, lightly-settled pastoral world in the Outer Rim Territories, Willyr Owk prided himself as one of the few large starship components dealers in the sector. With a very extensive stock on hand, whether it was a Koensayr 812-R sublight engine fuel distributor or a CorelliSpace NB-3101 cryo-coolant regulator, there was a good chance that Willyr had what spacers needed. And if he didn’t, he knew what part could be used as a suitable substitute to get them by. That was, at least, until the Uuutideday Clan of Jawas made planetfall near his shop. While he was away on a business trip to Transix City Spaceport, they made off with over half of his stock, to include to some very difficult to acquire parts for some particularly older spacecraft that were still operating off-world.
Naturally, Willyr was pissed. Pissed beyond all reason and rationale. Pissed enough to embark on his own freighter (which he had ceased to use after he settled down on Transix Four for his “retirement”) to hunt them down. For three months, he had struggled to track down the wayward, starfaring Jawas from system to system, only to discover to his own shock and awe… they had built a hyperspace-capable ship of their own. From a sandcrawler. While not a particularly cruel being, Willyr wanted to teach the ingrates a lesson they wouldn’t forget. He devised a plan to ambush them once they made planetfall on a place that he knew, being Jawas, they couldn’t resist: Navol Prime, a long-abandoned factory turned junkyard planet.
Fortunately, of all of the losses that Willyr had incurred, the one lot that the Jawas hadn’t broken into (because they couldn’t read the language on the security door switch that spelled “open”) contained his entire astromech droid contingent of thirty. He armed all of them with stun blasters units and sent them out to board the starcrawler… while most of them napped.
Within the hour, all of the Jawas were out cold from the ensuring battle with Willyr’s astromech army. He carried each one out, laid them side by side along the floor of a giant droid production plant, and dropped off enough of their supplies for them to sustain them until they could figure where a good source of rations could be found… and left them behind. Aboard their starcrawler.
Miraculously (and after a huge misadventure in itself trying to operate the jury-rigged craft), Willyr made it back to Transix Four, nearly colliding with the control tower during the landing attempt, and paying a huge fine for a major lubrication spill upon landing. Yet… he wanted one last laugh on behalf of those Jawas. He spent the next four years rebuilding the vessel from the ground up, transforming it into a functional transport.
People regularly scoff and joke about Willyr’s project of temporary insanity when they visit his dealership and see the ungainly craft sitting on the pad out front. Until, of course, they witness it fly just as well as any other starship. Willyr, to this day, is unaware of the fate of those Jawas. But he swears that on one of his recent passes by Navol Prime, he witnessed a giant flying factory.
Artwork by Adam Kopala adamkop.deviantart.com
Craft: Severely-modified Corellia Mining Digger Crawler
Type: One-of-a-kind freighter
Length: 44.3 meters
Skill: Space transports: Starcrawler
Crew Skill: See Willyr Owk
Passengers: 6 (30 droids)
Cargo Capacity: 25 metric tons
Consumables: 4 months
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
2 Light Blaster Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 2-10/24/50
Atmosphere Range: 4-20/48/100 km
Dual Laser Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
“You came in THAT thing?”: The Starcrawler was never intended for interstellar travel, let alone space flight. When making Space Transport Repair attempts, three rolls must be made, at a Very Difficult skill. If all three rolls are successful, nothing is required. If two out of three are successful, a random component must be replaced, at the GM’s discretion. If only one out of three are made, further damage is inflicted upon the ship, requiring a repair at twice the regular cost. If zero out of three attempts are successful, a vital component of the ship fails, requiring the crew (ala PCs) to seek it out, and reattempt the repair (at the GM’s discretion).
Star Wars is a copyright of Lucasfilms Ltd. subsidiary of Disney, All Rights Reserved.
The Star Wars d6 RPG is a copyright of West End Games, All Rights Reserved.