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Incom/Subpro Z-95EX Plus Headhunter

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Description

The Incom/Subpro Z-95EX Plus Headhunter, the two-man variant in service with the Republic Navy during the Clone Wars (part of the Revised Prequels fan-project). Artwork by Adam Kopala adamkop.deviantart.com

Craft: Incom/Subpro Z-95EX Plus Headhunter
Type: Multipurpose starfighter
Scale: Starfighter
Length: 15.5 meters
Skill: Starfighter piloting: Z-95
Crew: 2; 1 pilot, 1 rear gunner
Cargo Capacity: 100 kilograms
Consumables: 3 days
Cost: 160,000 (new)
Maneuverability: 2D
Space: 8
Atmosphere: 415; 1,200 kmh
Hull: 4D
Shields: 1D
Sensors:
      Passive: 20/0D
      Scan: 40/1D
      Search: 60/2D
      Focus: 2/3D
Weapons:
2 Heavy Blasters (fire-linked)
      Fire Arc: Front
      Skill: Starship gunnery
      Fire Control: 2D
      Space Range: 1-5/10/17
      Atmosphere Range: 100-500/1/1.7 km
      Damage: 5D
2 Twin Blaster Cannons (fire-linked)
      Fire Arc: Aft
      Skill: Starship gunnery
      Fire Control: 2D
      Space Range: 1-5/10/17
      Atmosphere Range: 100-500/1/1.7 km
      Damage: 3D
Concussion Missile Launcher (6 missiles)
      Fire Arc: Front
      Skill: Starship gunnery
      Fire Control: 1D
      Space Range: 1/3/7
      Atmosphere Range: 100/300/700
      Damage: 7D

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The Star Wars d6 RPG is a copyright of West End Games, All Rights Reserved.
Image size
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© 2016 - 2024 Shoguneagle
Comments6
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Madmann135's avatar
The Z-95 is one of my favorite starfighters of the starwars lore, half for the looks and half for what it inspired.
The only thing I do not like about the Z-95 is the wing tip cannon placements.  I always thought it would look cleaner and sleeker with the cannons strapped to the fuselage.  The missiles could be added to pylons on the wings.
I do admit I like the idea of a rear gunner but the idea of it being equipped with an astrometric droid would add to the versatility.

I do like the design but I am critical because I think the original design could be improved some