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Sienar Systems Engineering TIE/Ac

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Description

With the transformation of the Confederacy of Independent Systems into Tarkin’s Galactic Dominion, one of the integral processes undertaken was the standardization of its warships and starfighters. Replacing all of the vast (and costly) array of fighters constructed by various CIS manufacturers with Sienar Systems Engineering’s TIE Standard, the Dominion could standardize its pilot training, capabilities, and starfighter tactics into establishing a cost-efficient and effective force. At the time of its fielding, the TIE Standard was sufficiently-armed, faster and more maneuverable than many of its Republic opponents, easily outclassing the V-Wing, Y-Wing, and Z-95 Headhunter.

Incom’s release and production of the T-65A X-Wing would end that superiority, boasting stronger shields, greater weapons strength and maneuverability. Following the Battle of Alderaan, squadrons equipped with the X-Wing devastated Dominion fighter units, which in-turn made easy prey of its capital warships. Even with the bombing of Fresia and reduced production, there was little the Dominion could do to stem its losses…

That was until just three years after the Battle of Alderaan. Raith Sienar green-lit the production of a more advanced line of TIE fighter, something that matched the speed of the Republic’s Eta-4, but outmaneuvered and matched the T-65A/B’s firepower. The result was the TIE/Ac, or TIE Ace, a design that would remain unmatched until FreiTek’s T-68A E-Wing, and the T-65A/B’s successor, the T-65C X-Wing Plus. Due to its expense, it was initially distributed only to elite units such as Death and Black Squadrons. But by the Battle of Endor, at least two squadrons of the TIE/Ac were assigned aboard most star destroyer starfighter compliments.


Artwork by Adam Kopala adamkop.deviantart.com

Craft: Sienar Systems Engineering TIE/Ac
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 9.6 meters
Skill: Starfighter Piloting: TIE
Crew: 1
Crew Skill: Communications 4D, starfighter piloting 5D+2, starship gunnery 5D+2, starship shields 4D
Cargo Capacity: 25 kilograms
Consumables: 2 days
Cost: 150,000 credits (new)
Maneuverability: 3D+2
Space: 12
Atmosphere: 435; 1,300 km/h
Hull: 3D
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 60/3D
Focus: 4/3D+2
Weapons:
4 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Concussion Missile Launchers (2 missiles each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 8D

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melonshop's avatar

TIE ENGINEERING ⭐️⭐️⭐️